Graphics study / 2024
A room full of lights
Interactive OpenGL scene exploring materials, camera movement, and how different lights change a space.
Role / Graphics programmingTools / C++ · OpenGL · GLSL · GLFW · GLM · GLADRepository ↗Project note ↗
The short story
Learning what makes a few cubes feel like they exist in a room.
Built from lower-level graphics pieces: vertex data, shaders, textured materials, a first-person camera, directional light, and four attenuated point lights. Less finished product, more learning to make light, depth, and movement feel convincing.
Notes from this work